Reading a Video Game

November 15, 2011

The modern maestros of fantasy at Bethesda Softworks penned thousands of pages of text for the Elder Scrolls series, scattering 256 detail-packed, in-game books across 2006’s Oblivion, with a commensurate amount in 2002’s Morrowind. Presumably these tomes were consumed by the hardcore few. Did Bethesda spend countless hours of careful word-crafting for a fanatical minority?

is an intern for The Millions. She was born in Los Angeles and is currently earning her MFA in Creative Nonfiction at The New School. Her work can be found at thenewyorker.com and at her blog, rachelhurn.blogspot.com. Follow Rachel on Twitter @rachelmariehurn.